OS-agnostic, device-agnostic — Mac, Windows, iPad, Chromebook. No installation, no license server, and the source of truth lives in the cloud so every device sees the same project.
Architects, contractors, owners, sub-contractors, and reviewers rarely use the same hardware. Web BIM dissolves that friction. If WebGL2 runs in the browser, Bimly runs — office desktop, on-site iPad, client Chromebook.
The Core Model is stored server-side in PostgreSQL. The browser fetches a Read Model and renders it. Multiple devices can hit the same project simultaneously and stay in sync.
The friction desktop BIM never quite removes
Anywhere WebGL2 runs, Bimly runs. The biggest win of web-based BIM: no fleet-wide hardware standardisation needed.
Just open the URL and create an account. No IT request, no MSI package, no license-server provisioning.
The source of truth lives in PostgreSQL. The browser fetches a derived Read Model — the same project opens identically on every device.
Move a wall, change a property, file an issue — all writes flow through the Operation pipeline (Zod + Go validation), and every action lands in audit_logs.
"Set every wall on floor 3 to 200 mm" becomes an Operation candidate the user reviews before applying. AI never writes to the DB directly.
Mixed-language project teams just work. Storey names and element names support translation entries.
Not just a viewer. Author, review, validate, and share architectural BIM — entirely in the browser.
Overlay architecture, structure, and MEP; find where elements collide with an exact shape test. Triage and turn into issues.
Learn more →Draw walls, slabs, columns, beams, roofs, stairs, and grids in plan view. Full Undo/Redo.
Learn more →Drag in IFC from Revit / ArchiCAD, review in 3D, inspect properties, slice with section planes.
Learn more →Required / range / equals checks, built-in plus your own rules. AI explains violations.
Learn more →Pin issues to elements with the camera position attached. One link, same shot for everyone.
Learn more →